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Помощь Ошибка statx

TauJieP

Участник
Источник плагина (исходный код)
Код:
//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
//--------------------------------
 
enum ChatColor
{
   CHATCOLOR_NORMAL = 1,
   CHATCOLOR_GREEN,
   CHATCOLOR_TEAM_COLOR,
   CHATCOLOR_GREY,   
   CHATCOLOR_RED,       
   CHATCOLOR_BLUE,   
}
 
new g_TeamName[][] =
{
   "",
   "TERRORIST",
   "CT",
   "SPECTATOR"
}
 
new g_msgSayText
new g_msgTeamInfo
 
// Uncomment to activate log debug messages.
//#define STATSX_DEBUG
 
// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR   "amx_statsx_duration"
#define HUD_DURATION        "12.0"
 
// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"
 
// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2
 
// Config plugin constants.
#define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.
 
// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended
 
public KillerChat           = 0 // displays killer hp&ap to victim console
                                // and screen
 
public ShowAttackers        = 0 // shows attackers
public ShowVictims          = 0 // shows victims
public ShowKiller           = 0 // shows killer
public ShowTeamScore        = 0 // shows team score at round end
public ShowTotalStats       = 0 // shows round total stats
public ShowBestScore        = 0 // shows rounds best scored player
public ShowMostDisruptive   = 0 // shows rounds most disruptive player
 
public EndPlayer            = 0 // displays player stats at the end of map
public EndTop15             = 0 // displays top15 at the end of map
 
public SayHP                = 0 // displays information about user killer
public SayStatsMe           = 0 // displays user's stats and rank
public SayRankStats         = 0 // displays user's rank stats
public SayMe                = 0 // displays user's stats
public SayRank              = 0 // displays user's rank
public SayReport            = 0 // report user's weapon status to team
public SayScore             = 0 // displays team's map score
public SayTop15             = 0 // displays first 15 players
public SayStatsAll          = 0 // displays all players stats and rank
 
public ShowStats            = 1 // set client HUD-stats switched off by default
public ShowDistHS           = 0 // show distance and HS in attackers and
                                //  victims HUD lists
public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)
 
public SpecRankInfo         = 0 // displays rank info when spectating
 
// Standard Contstants.
#define MAX_TEAMS               2
#define MAX_WEAPON_LENGTH       31
#define MAX_TEXT_LENGTH         255
#define MAX_BUFFER_LENGTH       2047
 
// User stats parms id
#define STATS_KILLS             0
#define STATS_DEATHS            1
#define STATS_HS                2
#define STATS_TKS               3
#define STATS_SHOTS             4
#define STATS_HITS              5
#define STATS_DAMAGE            6
 
// Global player flags.
new BODY_PART[8][] =
{
   "WHOLEBODY",
   "HEAD",
   "CHEST",
   "STOMACH",
   "LEFTARM",
   "RIGHTARM",
   "LEFTLEG",
   "RIGHTLEG"
}
 
// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0   // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1   // Killer's health
#define KILLED_KILLER_ARMOUR    2   // Killer's armour
#define KILLED_TEAM             3   // Killer's team
#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill
 
new g_izKilled[MAX_PLAYERS][5]
 
// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu
 
new g_iPluginMode                                   = 0
 
new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]
 
new g_izSpecMode[MAX_PLAYERS]                       = {0, ...}
 
new g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
new Float:g_fShowStatsTime                          = 0.0
new Float:g_fFreezeTime                             = 0.0
new Float:g_fFreezeLimitTime                        = 0.0
new Float:g_fHUDDuration                            = 0.0
 
new g_iRoundEndTriggered                            = 0
new g_iRoundEndProcessed                            = 0
 
new Float:g_fStartGame                              = 0.0
new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]
 
// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = ""
 
new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
new t_sName[MAX_NAME_LENGTH + 1]                    = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = ""
 
new g_HudSync_EndRound
new g_HudSync_SpecInfo
 
//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
   // Register plugin.
   register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
   register_dictionary("statsx.txt")
 
   // Register events.
   register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
   register_event("ResetHUD", "eventResetHud", "be")
   register_event("RoundTime", "eventStartRound", "bc")
   register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
   register_event("TeamScore", "eventTeamScore", "a")
   register_event("30", "eventIntermission", "a")
   register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
   register_event("StatusValue", "eventShowRank", "bd", "1=2")
 
   // Register commands.
   register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
   register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
   register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
   register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
   register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
   register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
   register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
   register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
   register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
   register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
   register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
   register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
   register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
   register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
   register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
   register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
   register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
   register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
   register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
   register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
 
   // Register menus.
   register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
 
   // Register special configuration setting and default value.
   register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
 
#if defined STATSX_DEBUG
   register_clcmd("say /hudtest", "cmdHudTest")
#endif
 
   register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
   register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
 
   // Init buffers and some global vars.
   g_sBuffer[0] = 0
   save_team_chatscore()
    
   g_HudSync_EndRound = CreateHudSyncObj()
   g_HudSync_SpecInfo = CreateHudSyncObj()
 
   g_msgSayText = get_user_msgid("SayText")
   g_msgTeamInfo = get_user_msgid("TeamInfo")
}
 
public plugin_cfg()
{
   new addStast[] = "amx_statscfg add ^"%s^" %s"
 
   server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
   server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
   server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
   server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
   server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
   server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
   server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
   server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
   server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
   server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
   server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
   server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
   server_cmd(addStast, "ST_SAY_HP", "SayHP")
   server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
   server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
   server_cmd(addStast, "ST_SAY_ME", "SayMe")
   server_cmd(addStast, "ST_SAY_RANK", "SayRank")
   server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
   server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
   server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
   server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
   server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
 
   // Update local configuration vars with value in cvars.
   get_config_cvars()
}
 
// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
   set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
 
set_hudtype_endround(Float:fDuration)
{
   set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}
 
set_hudtype_attacker(Float:fDuration)
   set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
 
set_hudtype_victim(Float:fDuration)
   set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
 
set_hudtype_specmode()
{
   set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}
 
#if defined STATSX_DEBUG
public cmdHudTest(id)
{
   new i, iLen
   iLen = 0
    
   for (i = 1; i < 20; i++)
      iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
    
   set_hudtype_killer(50.0)
   show_hudmessage(id, "%s", g_sBuffer)
}
#endif
 
// Stats formulas
Float:accuracy(izStats[8])
{
   if (!izStats[STATS_SHOTS])
      return (0.0)
    
   return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}
 
Float:effec(izStats[8])
{
   if (!izStats[STATS_KILLS])
      return (0.0)
    
   return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}
 
// Distance formula (metric)
Float:distance(iDistance)
{
   return float(iDistance) * 0.0254
}
 
// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
   if (sFlags[0])
      g_iPluginMode = read_flags(sFlags)
    
   get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
   console_print(id, "%L", id, "MODE_SET_TO", t_sText)
    
   return g_iPluginMode
}
 
// Get config parameters.
get_config_cvars()
{
   g_fFreezeTime = get_cvar_float("mp_freezetime")
    
   if (g_fFreezeTime < 0.0)
      g_fFreezeTime = 0.0
 
   g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
    
   if (g_fHUDDuration < 1.0)
      g_fHUDDuration = 1.0
 
   g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}
 
// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new izStats[8], izBody[8]
   new iAttacker
   new iFound, iLen
   new iMaxPlayer = get_maxplayers()
 
   iFound = 0
   sBuffer[0] = 0
 
   // Get and format header. Add killing attacker statistics if user is dead.
   // Make sure shots is greater than zero or division by zero will occur.
   // To print a '%', 4 of them must done in a row.
   izStats[STATS_SHOTS] = 0
   iAttacker = g_izKilled[id][KILLED_KILLER_ID]
    
   if (iAttacker)
      get_user_astats(id, iAttacker, izStats, izBody)
    
   if (izStats[STATS_SHOTS] && ShowFullStats)
   {
      get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
   }
   else
      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
 
   // Get and format attacker list.
   for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
   {
      if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
      {
         iFound = 1
         get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
          
         if (izStats[STATS_KILLS])
         {
            if (!ShowDistHS)
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                           izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
            else if (izStats[STATS_HS])
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                           izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
            else
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                           izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
         }
         else
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
      }
   }
    
   if (!iFound)
      sBuffer[0] = 0
    
   return iFound
}
 
// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new izStats[8], izBody[8]
   new iVictim
   new iFound, iLen
   new iMaxPlayer = get_maxplayers()
 
   iFound = 0
   sBuffer[0] = 0
 
   // Get and format header.
   // Make sure shots is greater than zero or division by zero will occur.
   // To print a '%', 4 of them must done in a row.
   izStats[STATS_SHOTS] = 0
   get_user_vstats(id, 0, izStats, izBody)
    
   if (izStats[STATS_SHOTS])
      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
   else
      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
 
   for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
   {
      if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
      {
         iFound = 1
         get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
          
         if (izStats[STATS_DEATHS])
         {
            if (!ShowDistHS)
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                           izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
            else if (izStats[STATS_HS])
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                           izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
            else
               iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                           izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
         }
         else
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
      }
   }
    
   if (!iFound)
      sBuffer[0] = 0
 
   return iFound
}
 
// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound, iLen
 
   iFound = 0
   sBuffer[0] = 0
 
   if (iKiller && iKiller != id)
   {
      new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
 
      iFound = 1
      get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
 
      izAStats[STATS_HITS] = 0
      izAStats[STATS_DAMAGE] = 0
      t_sWpn[0] = 0
      get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)
 
      izVStats[STATS_HITS] = 0
      izVStats[STATS_DAMAGE] = 0
      get_user_vstats(id, iKiller, izVStats, iaVBody)
 
      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
      iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
      iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
   }
    
   return iFound
}
 
// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
 
   iMaxDamageId = 0
   iMaxDamage = 0
   iMaxHeadShots = 0
 
   // Find player.
   for (id = 1; id < MAX_PLAYERS; id++)
   {
      if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
      {
         iMaxDamageId = id
         iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
         iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
      }
   }
 
   // Format statistics.
   if (iMaxDamageId)
   {
      id = iMaxDamageId
      
      new Float:fGameEff = effec(g_izUserGameStats[id])
      new Float:fRndAcc = accuracy(g_izUserRndStats[id])
      
      format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
            g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
      add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
   }
    
   return iMaxDamageId
}
 
// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new id, iMaxKillsId, iMaxKills, iMaxHeadShots
 
   iMaxKillsId = 0
   iMaxKills = 0
   iMaxHeadShots = 0
 
   // Find player
   for (id = 1; id < MAX_PLAYERS; id++)
   {
      if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
      {
         iMaxKillsId = id
         iMaxKills = g_izUserRndStats[id][STATS_KILLS]
         iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
      }
   }
 
   // Format statistics.
   if (iMaxKillsId)
   {
      id = iMaxKillsId
      
      new Float:fGameEff = effec(g_izUserGameStats[id])
      new Float:fRndAcc = accuracy(g_izUserRndStats[id])
      
      format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
            iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
      add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
   }
    
   return iMaxKillsId
}
 
// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
 
   // Calculate team stats
   for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
   {
      fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
      fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
      fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
   }
 
   // Format round team stats, MOTD
   format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
         fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
   add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}
 
// Get and format team stats, chat version
save_team_chatscore()
{
   new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
 
   // Calculate team stats
   for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
   {
      fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
      fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
      fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
   }
 
   // Format game team stats, chat
   format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
         fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
}
 
// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
         g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
   add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}
 
// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound = 0
    
   if (iAttacker && iAttacker != id)
   {
      new izStats[8], izBody[8], iLen
 
      izStats[STATS_HITS] = 0
      get_user_astats(id, iAttacker, izStats, izBody)
 
      if (izStats[STATS_HITS])
      {
         iFound = 1
         iLen = strlen(sBuffer)
         get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
          
         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
          
         for (new i = 1; i < 8; i++)
         {
            if (!izBody[i])
               continue
            
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
         }
      }
   }
    
   return iFound
}
 
// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound = 0
    
   if (iKiller && iKiller != id)
   {
      new izStats[8], izBody[8]
      new iLen
      
      iFound = 1
      get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
      izStats[STATS_HITS] = 0
      get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)
 
      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L ($g%d$thp, $g%d$tap$n) $g>>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]), g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
 
      if (izStats[STATS_HITS])
      {
         for (new i = 1; i < 8; i++)
         {
            if (!izBody[i])
               continue
            
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " $g%L: $t%d$n", id, BODY_PART[i], izBody[i])
         }
      }
      else
         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
   }
   else
      format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
    
   return iFound
}
 
// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iFound = 0
   new izStats[8]
   new izBody[8]
   new iLen
 
   izStats[STATS_HITS] = 0
   izStats[STATS_DAMAGE] = 0
   get_user_vstats(id, iKiller, izStats, izBody)
 
   if (iKiller && iKiller != id)
   {
      iFound = 1
      get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L $g>>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
   }
   else
      iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L $g>>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])
 
   if (izStats[STATS_HITS])
   {
      for (new i = 1; i < 8; i++)
      {
         if (!izBody[i])
            continue
          
         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " $g%L: $t%d$n", id, BODY_PART[i], izBody[i])
      }
   }
   else
      iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
    
   return iFound
}
 
// Get and format top 15.
format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new iMax = get_statsnum()
   new izStats[8], izBody[8]
   new iLen = 0
 
   if (iMax > 15)
      iMax = 15
 
   new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
    
   format(lKills, 15, "%L", LANG_SERVER, "KILLS")
   format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
   format(lHits, 15, "%L", LANG_SERVER, "HITS")
   format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
   format(lEff, 15, "%L", LANG_SERVER, "EFF")
   format(lAcc, 15, "%L", LANG_SERVER, "ACC")
    
   ucfirst(lEff)
   ucfirst(lAcc)
 
   iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><body bgcolor=#000000><font color=#FFB000><pre>")
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
    
   for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
   {
      get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
      replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
      replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
      iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],
                  izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
   }
}
 
// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
   new izStats[8] = {0, ...}
   new izBody[8]
   new iRankPos, iLen
   new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
    
   format(lKills, 15, "%L", id, "KILLS")
   format(lDeaths, 15, "%L", id, "DEATHS")
   format(lHits, 15, "%L", id, "HITS")
   format(lShots, 15, "%L", id, "SHOTS")
   format(lDamage, 15, "%L", id, "DAMAGE")
   format(lEff, 15, "%L", id, "EFF")
   format(lAcc, 15, "%L", id, "ACC")
    
   ucfirst(lEff)
   ucfirst(lAcc)
    
   iRankPos = get_user_stats(id, izStats, izBody)
   iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><body bgcolor=#000000><font color=#FFB000><pre>")
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
               lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
               lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
    
   new L_BODY_PART[8][32]
    
   for (new i = 1; i < 8; i++)
   {
      format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
   }
    
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
               L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],
               izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}
 
// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
   new izStats[8] = {0, ...}
   new izBody[8]
   new iWeapon, iLen
   new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
    
   format(lKills, 15, "%L", id, "KILLS")
   format(lDeaths, 15, "%L", id, "DEATHS")
   format(lHits, 15, "%L", id, "HITS")
   format(lShots, 15, "%L", id, "SHOTS")
   format(lDamage, 15, "%L", id, "DAMAGE")
   format(lEff, 15, "%L", id, "EFF")
   format(lAcc, 15, "%L", id, "ACC")
   format(lWeapon, 15, "%L", id, "WEAPON")
    
   ucfirst(lEff)
   ucfirst(lAcc)
    
   get_user_wstats(id, 0, izStats, izBody)
    
   iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=UTF-8><body bgcolor=#000000><font color=#FFB000><pre>")
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
               lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],
               lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
   iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
    
   for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
   {
      if (get_user_wstats(id, iWeapon, izStats, izBody))
      {
         xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
         iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
                     izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
      }
   }
}
 
// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(id, Float:fGameTime)
{
   // Bail out if there no HUD stats should be shown
   // for this player or end round stats not created.
   if (!g_izStatsSwitch[id]) return
   if (!g_sAwardAndScore[0]) return
 
   // If round end timer is zero clear round end stats.
   if (g_fShowStatsTime == 0.0)
   {
      ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
      log_amx("Clear round end HUD stats for #%d", id)
#endif
   }
 
   // Set HUD-duration to default or remaining time.
   new Float:fDuration
    
   if (fGameTime == 0.0)
      fDuration = g_fHUDDuration
   else
   {
      fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
      
      if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
         fDuration = g_fFreezeTime + g_fFreezeLimitTime
   }
    
   // Show stats only if more time left than coded minimum.
   if (fDuration >= HUD_MIN_DURATION)
   {
      set_hudtype_endround(fDuration)
      ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
#if defined STATSX_DEBUG
      log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
   }
}
 
// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
   // Bail out if there no HUD stats should be shown
   // for this player or user stats timer is zero.
   if (!g_izStatsSwitch[id]) return
   if (g_fzShowUserStatsTime[id] == 0.0) return
 
   // Set HUD-duration to default or remaining time.
   new Float:fDuration
    
   if (fGameTime == 0.0)
      fDuration = g_fHUDDuration
   else
   {
      fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
      
      if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
         fDuration = g_fFreezeTime + g_fFreezeLimitTime
   }
 
   // Show stats only if more time left than coded minimum.
   if (fDuration >= HUD_MIN_DURATION)
   {
      if (ShowKiller)
      {
         new iKiller
          
         iKiller = g_izKilled[id][KILLED_KILLER_ID]
         get_kill_info(id, iKiller, g_sBuffer)
         add_attacker_hits(id, iKiller, g_sBuffer)
         set_hudtype_killer(fDuration)
         show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
         log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
      }
      
      if (ShowVictims)
      {
         get_victims(id, g_sBuffer)
         set_hudtype_victim(fDuration)
         show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
         log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
      }
      
      if (ShowAttackers)
      {
         get_attackers(id, g_sBuffer)
         set_hudtype_attacker(fDuration)
         show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
         log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
      }
   }
}
 
//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------
 
// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
   if (!cmd_access(id, level, cid, 1))
      return PLUGIN_HANDLED
    
   if (read_argc() > 1)
      read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
   else
      g_sBuffer[0] = 0
    
   set_plugin_mode(id, g_sBuffer)
    
   return PLUGIN_HANDLED
}
 
// Display MOTD stats.
public cmdStatsMe(id)
{
   if (!SayStatsMe)
   {
      client_print(id, print_chat, "%L", id, "DISABLED_MSG")
      return PLUGIN_HANDLED
   }
 
   format_stats(id, g_sBuffer)
   get_user_name(id, t_sName, MAX_NAME_LENGTH)
   show_motd(id, g_sBuffer, t_sName)
    
   return PLUGIN_CONTINUE
}
 
// Display MOTD rank.
public cmdRankStats(id)
{
   if (!SayRankStats)
   {
      client_print(id, print_chat, "%L", id, "DISABLED_MSG")
      return PLUGIN_HANDLED
   }
    
   format_rankstats(id, g_sBuffer)
   get_user_name(id, t_sName, MAX_NAME_LENGTH)
   show_motd(id, g_sBuffer, t_sName)
    
   return PLUGIN_CONTINUE
}
 
// Display MOTD top15 ranked.
public cmdTop15(id)
{
   if (!SayTop15)
   {
      client_print(id, print_chat, "%L", id, "DISABLED_MSG")
      return PLUGIN_HANDLED
   }
    
   format_top15(g_sBuffer)
   show_motd(id, g_sBuffer, "Top 15")
    
   return PLUGIN_CONTINUE
}
 
// Display killer information.
public cmdHp(id)
{
   if (!SayHP)
   {
      client_print(id, print_chat, "%L", id, "DISABLED_MSG")
      return PLUGIN_HANDLED
   }
    
   new iKiller = g_izKilled[id][KILLED_KILLER_ID]
    
   format_kill_ainfo(id, iKiller, g_sBuffer)
   colorChat(id, CHATCOLOR_NORMAL, "^4|STATS|^1 %s", g_sBuffer)
    
   return PLUGIN_CONTINUE
}
 
// Display user stats.
public cmdMe(id)
{
   if (!SayMe)
   {
      client_print(id, print_chat, "%L", id, "DISABLED_MSG")
      return PLUGIN_HANDLED
   }
    
   format_kill_vinfo(id, 0, g_sBuffer)
   colorChat(id, CHATCOLOR_NORMAL, "^4|STATS|^1 %s", g_sBuffer)
    
   return PLUGIN_CONTINUE
}
 
// Display user rank
public cmdRank(id)
{
   if (!SayRank)
   {
      client_print(id, print_chat, "%L", id, "DISABLED_MSG")
      return PLUGIN_HANDLED
   }
 
   new izStats[8], izBody[8]
   new iRankPos, iRankMax
   new Float:fEff, Float:fAcc
    
   iRankPos = get_user_stats(id, izStats, izBody)
   iRankMax = get_statsnum()
    
   fEff = effec(izStats)
   fAcc = accuracy(izStats)
    
   colorChat(id, CHATCOLOR_NORMAL, "^4|STATS|^1 %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
    
   return PLUGIN_CONTINUE
}
 
// Report user weapon status to team.
public cmdReport(id)
{
   if (!SayReport)
   {
      client_print(id, print_chat, "%L", id, "DISABLED_MSG")
      return PLUGIN_HANDLED
   }
    
   new iWeapon, iClip, iAmmo, iHealth, iArmor
    
   iWeapon = get_user_weapon(id, iClip, iAmmo)
    
   if (iWeapon != 0)
      xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
    
   iHealth = get_user_health(id)
   iArmor = get_user_armor(id)
    
   new lWeapon[16]
    
   format(lWeapon, 15, "%L", id, "WEAPON")
   strtolower(lWeapon)
    
   if (iClip >= 0)
   {
      format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
   }
   else
      format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
    
   engclient_cmd(id, "say_team", g_sBuffer)
    
   return PLUGIN_CONTINUE
}
 
// Display team map score
public cmdScore(id)
{
   if (!SayScore)
   {
      client_print(id, print_chat, "%L", id, "DISABLED_MSG")
      return PLUGIN_HANDLED
   }
    
   client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
    
   return PLUGIN_CONTINUE
}
 
// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
   g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
   num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
   client_cmd(id, "setinfo _amxstatsx %s", t_sText)
    
   new lEnDis[32]
    
   format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
   client_print(id, print_chat, "^4|STATS|^1 %L", id, "STATS_ANNOUNCE", lEnDis)
    
   return PLUGIN_CONTINUE
}
 
// Player stats menu.
public cmdStats(id)
{
   if (!SayStatsAll)
   {
      client_print(id, print_chat, "%L", id, "DISABLED_MSG")
      return PLUGIN_HANDLED
   }
    
   showStatsMenu(id, g_izUserMenuPosition[id] = 0)
    
   return PLUGIN_CONTINUE
}
 
//--------------------------------
// Menu
//--------------------------------
 
public actionStatsMenu(id, key)
{
   switch (key)
   {
      // Key '1' to '7', execute action on this option
      case 0..6:
      {
         new iOption, iIndex
         iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
          
         if (iOption >= 0 && iOption < 32)
         {
            iIndex = g_izUserMenuPlayers[id][iOption]
          
            if (is_user_connected(iIndex))
            {
               switch (g_izUserMenuAction[id])
               {
                  case 0: format_stats(iIndex, g_sBuffer)
                  case 1: format_rankstats(iIndex, g_sBuffer, id)
                  default: g_sBuffer[0] = 0
               }
                
               if (g_sBuffer[0])
               {
                  get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
                  show_motd(id, g_sBuffer, t_sName)
               }
            }
         }
          
         showStatsMenu(id, g_izUserMenuPosition[id])
      }
      // Key '8', change action
      case 7:
      {
         g_izUserMenuAction[id]++
          
         if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
            g_izUserMenuAction[id] = 0
          
         showStatsMenu(id, g_izUserMenuPosition[id])
      }
      // Key '9', select next page of options
      case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
      // Key '10', cancel or go back to previous menu
      case 9:
      {
         if (g_izUserMenuPosition[id] > 0)
            showStatsMenu(id, --g_izUserMenuPosition[id])
      }
   }
    
   return PLUGIN_HANDLED
}
 
new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}
 
showStatsMenu(id, iMenuPos)
{
   new iLen, iKeyMask, iPlayers
   new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
    
   get_players(g_izUserMenuPlayers[id], iPlayers)
   iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
    
   // If menu pos does not excist use last menu (if players has left)
   if (iMenuPos >= iMenuPosMax)
      iMenuPos = iMenuPosMax - 1
 
   iUserIndex = iMenuPos * PPL_MENU_OPTIONS
   iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
   iMenuOptionMax = iPlayers - iUserIndex
    
   if (iMenuOptionMax > PPL_MENU_OPTIONS)
      iMenuOptionMax = PPL_MENU_OPTIONS
    
   for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
   {
      get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
      iKeyMask |= (1<<iMenuOption)
      iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
   }
    
   iKeyMask |= MENU_KEY_8|MENU_KEY_0
   iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
    
   if (iPlayers > iUserIndex)
   {
      iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
      iKeyMask |= MENU_KEY_9
   }
    
   if (iMenuPos > 0)
      iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
   else
      iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
    
   show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
    
   return PLUGIN_HANDLED
}
 
//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------
 
// Reset game stats on game start and restart.
public eventStartGame()
{
   read_data(2, t_sText, MAX_TEXT_LENGTH)
    
   if (t_sText[6] == 'w')
   {
      read_data(3, t_sText, MAX_TEXT_LENGTH)
      g_fStartGame = get_gametime() + float(str_to_num(t_sText))
   }
   else
      g_fStartGame = get_gametime()
    
   return PLUGIN_CONTINUE
}
 
// Round start
public eventStartRound()
{
   new iTeam, id, i
    
   new Float:roundtime = get_cvar_float("mp_roundtime");
   if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
   {
#if defined STATSX_DEBUG
      log_amx("Reset round stats")
#endif
      
      // Reset game stats on game start and restart.
      if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
      {
#if defined STATSX_DEBUG
         log_amx("Reset game stats")
#endif
         g_fStartGame = 0.0
 
         // Clear team and game stats.
         for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
         {
            g_izTeamEventScore[iTeam] = 0
            
            for (i = 0; i < 8; i++)
               g_izTeamGameStats[iTeam][i] = 0
         }
 
         // Clear game stats, incl '0' that is sum of all users.
         for (id = 0; id < MAX_PLAYERS; id++)
         {
            for (i = 0; i < 8; i++)
               g_izUserGameStats[id][i] = 0
         }
      }
 
      // Update team score with "TeamScore" event values and
      // clear team round stats.
      for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
      {
         g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
          
         for (i = 0; i < 8; i++)
            g_izTeamRndStats[iTeam][i] = 0
      }
 
      // Clear user round stats, incl '0' that is sum of all users.
      for (id = 0; id < MAX_PLAYERS; id++)
      {
         g_izUserRndName[id][0] = 0
          
         for (i = 0; i < 8; i++)
            g_izUserRndStats[id][i] = 0
          
         g_fzShowUserStatsTime[id] = 0.0
      }
 
      // Allow end round stats and reset end round triggered indicator.
      g_iRoundEndTriggered = 0
      g_iRoundEndProcessed = 0
      g_fShowStatsTime = 0.0
 
      // Update local configuration vars with value in cvars.
      get_config_cvars()
   }
 
   return PLUGIN_CONTINUE
}
 
// Reset killer info on round restart.
public eventResetHud(id)
{
   new args[1]
   args[0] = id
    
   if (g_iPluginMode & MODE_HUD_DELAY)
      set_task(0.01, "delay_resethud", 200 + id, args, 1)
   else
      delay_resethud(args)
    
   return PLUGIN_CONTINUE
}
 
public delay_resethud(args[])
{
   new id = args[0]
   new Float:fGameTime
 
   // Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
   log_amx("Reset HUD for #%d", id)
#endif
   fGameTime = get_gametime()
   show_user_hudstats(id, fGameTime)
   show_roundend_hudstats(id, fGameTime)
 
   // Reset round stats
   g_izKilled[id][KILLED_KILLER_ID] = 0
   g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
   g_izShowStatsFlags[id] = -1      // Initialize flags
   g_fzShowUserStatsTime[id] = 0.0
   g_izUserAttackerDistance[id] = 0
    
   for (new i = 0; i < MAX_PLAYERS; i++)
      g_izUserVictimDistance[id][i] = 0
    
   return PLUGIN_CONTINUE
}
 
// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
   // Bail out if no killer.
   if (!killer)
      return PLUGIN_CONTINUE
 
   if (killer != victim)
   {
      new iaVOrigin[3], iaKOrigin[3]
      new iDistance
      
      get_user_origin(victim, iaVOrigin)
      get_user_origin(killer, iaKOrigin)
      
      g_izKilled[victim][KILLED_KILLER_ID] = killer
      g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
      g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
      g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
 
      iDistance = get_distance(iaVOrigin, iaKOrigin)
      g_izUserAttackerDistance[victim] = iDistance
      g_izUserVictimDistance[killer][victim] = iDistance
   }
    
   g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
   g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
 
   // Display kill stats for the player if round
   // end stats was not processed.
   if (!g_iRoundEndProcessed)
      kill_stats(victim)
 
   return PLUGIN_CONTINUE
}
 
// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
   // Bail out if user stats timer is non-zero,
   // ie function already called.
   if (g_fzShowUserStatsTime[id] > 0.0)
   {
      return
   }
      
   new team = get_user_team(id)
   if (team < 1 || team > 2)
   {
      return
   }
 
   // Flag kill stats displayed for this player.
   g_fzShowUserStatsTime[id] = get_gametime()
 
   // Add user death stats to user round stats
   new izStats[8], izBody[8]
   new iTeam, i
   new iKiller
 
   iKiller = g_izKilled[id][KILLED_KILLER_ID]
 
   // Get user's team (if dead use the saved team)
   if (iKiller)
      iTeam = g_izKilled[id][KILLED_TEAM] - 1
   else
      iTeam = get_user_team(id) - 1
 
   get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)
 
   if (get_user_rstats(id, izStats, izBody))
   {
      // Update user's team round stats
      if (iTeam >= 0 && iTeam < MAX_TEAMS)
      {
         for (i = 0; i < 8; i++)
         {
            g_izTeamRndStats[iTeam][i] += izStats[i]
            g_izTeamGameStats[iTeam][i] += izStats[i]
            g_izUserRndStats[0][i] += izStats[i]
            g_izUserGameStats[0][i] += izStats[i]
         }
      }
 
      // Update user's round stats
      if (g_izUserUserID[id] == get_user_userid(id))
      {
         for (i = 0; i < 8; i++)
         {
            g_izUserRndStats[id][i] += izStats[i]
            g_izUserGameStats[id][i] += izStats[i]
         }
      } else {
         g_izUserUserID[id] = get_user_userid(id)
          
         for (i = 0; i < 8; i++)
         {
            g_izUserRndStats[id][i] = izStats[i]
            g_izUserGameStats[id][i] = izStats[i]
         }
      }
 
   }   // endif (get_user_rstats())
 
   // Report stats in the chat section, if player is killed.
   if (KillerChat && iKiller && iKiller != id)
   {
      if (format_kill_ainfo(id, iKiller, g_sBuffer))
      {
         colorChat(id, CHATCOLOR_NORMAL, "^4|STATS|^1 %s", g_sBuffer)
         format_kill_vinfo(id, iKiller, g_sBuffer)
      }
      
      colorChat(id, CHATCOLOR_NORMAL, "^4|STATS|^1 %s", g_sBuffer);
   }
 
   // Display player stats info.
#if defined STATSX_DEBUG
   log_amx("Kill stats for #%d", id)
#endif
   show_user_hudstats(id, 0.0)
}
 
public eventEndRound()
{
   // Update local configuration vars with value in cvars.
   get_config_cvars()
 
   // If first end round event in the round, calculate team score.
   if (!g_iRoundEndTriggered)
   {
      read_data(2, t_sText, MAX_TEXT_LENGTH)
      
      if (t_sText[7] == 't')         // Terrorist wins
         g_izTeamScore[0]++
      else if (t_sText[7] == 'c')      // CT wins
         g_izTeamScore[1]++
   }
 
   set_task(0.3, "ERTask", 997)
    
   return PLUGIN_CONTINUE
}
 
public ERTask()
{
   // Flag round end triggered.
   g_iRoundEndTriggered = 1
 
   // Display round end stats to all players.
   endround_stats()
}
 
endround_stats()
{
   // Bail out if end round stats has already been processed
   // or round end not triggered.
   if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
      return
 
   new iaPlayers[32], iPlayer, iPlayers, id
 
   get_players(iaPlayers, iPlayers)
 
   // Display attacker & victim list for all living players.
   // This will also update all round and game stats for all players
   // not killed.
#if defined STATSX_DEBUG
   log_amx("End round stats")
#endif
    
   for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
   {
      id = iaPlayers[iPlayer]
      
      if (g_fzShowUserStatsTime[id] == 0.0)
      {
         kill_stats(id)
      }
   }
 
   g_sAwardAndScore[0] = 0
 
   // Create round awards.
   if (ShowMostDisruptive)
      add_most_disruptive(g_sAwardAndScore)
   if (ShowBestScore)
      add_best_score(g_sAwardAndScore)
 
   // Create round score.
   // Compensate HUD message if awards are disabled.
   if (ShowTeamScore || ShowTotalStats)
   {
      if (ShowMostDisruptive && ShowBestScore)
         add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
      else if (ShowMostDisruptive || ShowBestScore)
         add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
      else
         add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")
 
      if (ShowTeamScore)
         add_team_score(g_sAwardAndScore)
      
      if (ShowTotalStats)
         add_total_stats(g_sAwardAndScore)
   }
 
   save_team_chatscore()
 
   // Get and save round end stats time.
   g_fShowStatsTime = get_gametime()
 
   // Display round end stats to all players.
   for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
   {
      id = iaPlayers[iPlayer]
      show_roundend_hudstats(id, 0.0)
   }
 
   // Flag round end processed.
   g_iRoundEndProcessed = 1
}
 
public eventTeamScore()
{
   new sTeamID[1 + 1], iTeamScore
   read_data(1, sTeamID, 1)
   iTeamScore = read_data(2)
   g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
    
   return PLUGIN_CONTINUE
}
 
public eventIntermission()
{
   if (EndPlayer || EndTop15)
      set_task(1.0, "end_game_stats", 900)
}
 
public end_game_stats()
{
   new iaPlayers[32], iPlayer, iPlayers, id
 
   if (EndPlayer)
   {
      get_players(iaPlayers, iPlayers)
      
      for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
      {
         id = iaPlayers[iPlayer]
          
         if (!g_izStatsSwitch[id])
            continue   // Do not show any stats
          
         cmdStatsMe(iaPlayers[iPlayer])
      }
   }
   else if (EndTop15)
   {
      get_players(iaPlayers, iPlayers)
      format_top15(g_sBuffer)
      
      for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
      {
         id = iaPlayers[iPlayer]
          
         if (!g_izStatsSwitch[id])
            continue   // Do not show any stats
          
         show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
      }
   }
    
   return PLUGIN_CONTINUE
}
 
public eventSpecMode(id)
{
   new sData[12]
   read_data(2, sData, 11)
   g_izSpecMode[id] = (sData[10] == '2')
    
   return PLUGIN_CONTINUE
}
 
public eventShowRank(id)
{
   if (SpecRankInfo && g_izSpecMode[id])
   {
      new iPlayer = read_data(2)
      
      if (is_user_connected(iPlayer))
      {
         new izStats[8], izBody[8]
         new iRankPos, iRankMax
          
         get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
          
         iRankPos = get_user_stats(iPlayer, izStats, izBody)
         iRankMax = get_statsnum()
          
         set_hudtype_specmode()
         ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
      }
   }
    
   return PLUGIN_CONTINUE
}
 
public client_connect(id)
{
   if (ShowStats)
   {
      get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
      g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
   }
   else
      g_izStatsSwitch[id] = 0
 
   g_izKilled[id][KILLED_KILLER_ID] = 0
   g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
   g_izShowStatsFlags[id] = 0      // Clear all flags
   g_fzShowUserStatsTime[id] = 0.0
 
   return PLUGIN_CONTINUE
}
 
colorChat(id, ChatColor:color, const msg[], {Float,Sql,Result,_}:...)
{
   new team, index, MSG_Type
   new bool:teamChanged = false
   static message[192]
    
   switch(color)
   {
      case CHATCOLOR_NORMAL: // Normal
      {
         message[0] = 0x01;
      }
      case CHATCOLOR_GREEN: // Green
      {
         message[0] = 0x04;
      }
      default: // Grey, Red, Blue
      {
         message[0] = 0x03;
      }
   }
    
   vformat(message[1], 190, msg, 4);
   replace_all(message, 190, "$g", "^x04")
   replace_all(message, 190, "$n", "^x01")
   replace_all(message, 190, "$t", "^x03")
      
   if(id == 0)
   {
      index = findAnyPlayer();
      MSG_Type = MSG_ALL;
   }
   else
   {
      index = id;
      MSG_Type = MSG_ONE;
   }
   if(index != 0)
   {
      team = get_user_team(index);   
      if(color == CHATCOLOR_RED && team != 1)
      {
         messageTeamInfo(index, MSG_Type, g_TeamName[1])
         teamChanged = true
      }
      else
      if(color == CHATCOLOR_BLUE && team != 2)
      {
         messageTeamInfo(index, MSG_Type, g_TeamName[2])
         teamChanged = true
      }
      else
      if(color == CHATCOLOR_GREY && team != 0)
      {
         messageTeamInfo(index, MSG_Type, g_TeamName[0])
         teamChanged = true
      }
      messageSayText(index, MSG_Type, message);
      if(teamChanged)
      {
         messageTeamInfo(index, MSG_Type, g_TeamName[team])
      }
   }
}
 
messageSayText(id, type, message[])
{
   message_begin(type, g_msgSayText, _, id)
   write_byte(id)     
   write_string(message)
   message_end()
}
    
messageTeamInfo(id, type, team[])
{
   message_begin(type, g_msgTeamInfo, _, id)
   write_byte(id)
   write_string(team)
   message_end()
}
    
findAnyPlayer()
{
   static players[32], inum, pid
    
   get_players(players, inum, "ch")
    
   for (new a = 0; a < inum; a++)
   {
      pid = players[a]
      if(is_user_connected(pid))
         return pid
   }
    
   return 0
}
Общий лог АМХ (amxmodx/logs/Lxxxxxxx.log)
L 11/12/2020 - 00:01:20: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 116
L 11/12/2020 - 00:01:20: [map_manager_scheduler.amxx] [planning_vote]: vote in new round.
L 11/12/2020 - 00:01:45: [map_manager_scheduler.amxx] [newround]: start vote, timeleft 0, new round
L 11/12/2020 - 00:02:01: [map_manager_scheduler.amxx] [vote_finished]: map extended[15].
L 11/12/2020 - 00:16:20: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 116
L 11/12/2020 - 00:16:20: [map_manager_scheduler.amxx] [planning_vote]: vote in new round.
L 11/12/2020 - 00:16:47: [map_manager_scheduler.amxx] [newround]: start vote, timeleft 0, new round
L 11/12/2020 - 00:17:03: [map_manager_scheduler.amxx] [vote_finished]: map extended[16].
L 11/12/2020 - 00:31:20: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 116
L 11/12/2020 - 00:31:20: [map_manager_scheduler.amxx] [planning_vote]: vote in new round.
L 11/12/2020 - 00:31:53: [map_manager_scheduler.amxx] [newround]: start vote, timeleft 0, new round
L 11/12/2020 - 00:32:09: [map_manager_scheduler.amxx] [vote_finished]: map extended[17].
L 11/12/2020 - 00:46:20: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 116
L 11/12/2020 - 00:46:20: [map_manager_scheduler.amxx] [planning_vote]: vote in new round.
L 11/12/2020 - 00:46:51: [map_manager_scheduler.amxx] [newround]: start vote, timeleft 0, new round
L 11/12/2020 - 00:47:07: [map_manager_scheduler.amxx] [vote_finished]: map extended[18].
L 11/12/2020 - 01:01:20: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 116
L 11/12/2020 - 01:01:20: [map_manager_scheduler.amxx] [planning_vote]: vote in new round.
L 11/12/2020 - 01:01:27: [map_manager_scheduler.amxx] [newround]: start vote, timeleft 0, new round
L 11/12/2020 - 01:01:43: [map_manager_scheduler.amxx] [vote_finished]: map extended[19].
L 11/12/2020 - 01:16:20: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 116
L 11/12/2020 - 01:16:20: [map_manager_scheduler.amxx] [planning_vote]: vote in new round.
L 11/12/2020 - 01:16:43: [map_manager_scheduler.amxx] [newround]: start vote, timeleft 0, new round
L 11/12/2020 - 01:16:59: [map_manager_scheduler.amxx] [vote_finished]: map extended[20].
L 11/12/2020 - 01:31:20: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 115
L 11/12/2020 - 01:31:20: [map_manager_scheduler.amxx] [planning_vote]: vote in new round.
L 11/12/2020 - 01:31:38: [map_manager_scheduler.amxx] [newround]: start vote, timeleft 0, new round
L 11/12/2020 - 01:31:55: [map_manager_scheduler.amxx] [vote_finished]: nextmap is awp_india2.
L 11/12/2020 - 01:31:55: [map_manager_scheduler.amxx] [vote_finished]: last round - saved timelimit is 320.000000
L 11/12/2020 - 01:32:17: -------- Mapchange to awp_india2 --------
L 11/12/2020 - 01:32:17: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 01:32:17: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 01:32:18: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 01:50:17: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 118
L 11/12/2020 - 01:50:32: [map_manager_scheduler.amxx] [vote_finished]: map extended[1].
L 11/12/2020 - 02:05:17: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 118
L 11/12/2020 - 02:05:32: [map_manager_scheduler.amxx] [vote_finished]: map extended[2].
L 11/12/2020 - 02:20:17: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 118
L 11/12/2020 - 02:20:32: [map_manager_scheduler.amxx] [vote_finished]: map extended[3].
L 11/12/2020 - 02:35:17: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 118
L 11/12/2020 - 02:35:32: [map_manager_scheduler.amxx] [vote_finished]: nextmap is cs_mansion.
L 11/12/2020 - 02:35:34: -------- Mapchange to cs_mansion --------
L 11/12/2020 - 02:35:46: -------- Mapchange to cs_mansion --------
L 11/12/2020 - 02:35:47: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 02:35:47: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 02:35:48: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 02:40:39: [map_manager_scheduler.amxx] map changed to default[$2000$]
L 11/12/2020 - 02:40:40: -------- Mapchange to $2000$ --------
L 11/12/2020 - 02:40:41: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 02:40:41: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 02:40:41: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 02:49:47: [map_manager_scheduler.amxx] map changed to default[$2000$]
L 11/12/2020 - 02:49:48: -------- Mapchange to $2000$ --------
L 11/12/2020 - 02:49:49: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 02:49:49: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 02:49:50: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 03:09:49: -------- Mapchange to awp_india2 --------
L 11/12/2020 - 03:09:50: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 03:09:50: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 03:09:50: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 03:21:52: [map_manager_scheduler.amxx] map changed to default[$2000$]
L 11/12/2020 - 03:21:53: -------- Mapchange to $2000$ --------
L 11/12/2020 - 03:21:54: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 03:21:54: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 03:21:55: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 03:33:40: [map_manager_scheduler.amxx] map changed to default[$2000$]
L 11/12/2020 - 03:33:41: -------- Mapchange to $2000$ --------
L 11/12/2020 - 03:33:42: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 03:33:42: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 03:33:42: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 03:36:01: [map_manager_scheduler.amxx] map changed to default[$2000$]
L 11/12/2020 - 03:36:02: -------- Mapchange to $2000$ --------
L 11/12/2020 - 03:36:03: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 03:36:03: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 03:36:03: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 03:46:51: [map_manager_scheduler.amxx] map changed to default[$2000$]
L 11/12/2020 - 03:46:52: -------- Mapchange to $2000$ --------
L 11/12/2020 - 03:46:53: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 03:46:53: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 03:46:54: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 03:51:48: [map_manager_scheduler.amxx] map changed to default[$2000$]
L 11/12/2020 - 03:51:49: -------- Mapchange to $2000$ --------
L 11/12/2020 - 03:51:50: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 03:51:50: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 03:51:51: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 04:11:50: -------- Mapchange to awp_india2 --------
L 11/12/2020 - 04:11:50: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 04:11:50: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 04:11:51: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 04:31:50: -------- Mapchange to fy_lights2 --------
L 11/12/2020 - 04:31:51: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 04:31:51: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 04:31:51: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 04:51:51: -------- Mapchange to de_dust2_2x2 --------
L 11/12/2020 - 04:51:51: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 04:51:51: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 04:51:52: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 05:11:36: [gamecms_api_5.3.5.amxx] Авторизация... "<[CG] MeatCrash><STEAM_0:0:78868760>" (аккаунт "STEAM_0:0:78868760" / id= 100) (флаги "apt") (услуга "GoldVIP привилегии + Админ")
L 11/12/2020 - 05:14:59: [mapsmenu.amxx] Администратор [CG] MeatCrash сменил карту на awp_india2
L 11/12/2020 - 05:15:16: -------- Mapchange to awp_india2 --------
L 11/12/2020 - 05:15:16: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 05:15:17: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 05:15:17: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 05:15:17: [gamecms_api_5.3.5.amxx] Авторизация... "<[CG] MeatCrash><STEAM_0:0:78868760>" (аккаунт "STEAM_0:0:78868760" / id= 100) (флаги "apt") (услуга "GoldVIP привилегии + Админ")
L 11/12/2020 - 05:33:16: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 118
L 11/12/2020 - 05:33:31: [map_manager_scheduler.amxx] [vote_finished]: map extended[1].
L 11/12/2020 - 05:48:16: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 118
L 11/12/2020 - 05:48:31: [map_manager_scheduler.amxx] [vote_finished]: map extended[2].
L 11/12/2020 - 05:51:25: [gamecms_api_5.3.5.amxx] Авторизация... "<[CG] MeatCrash><STEAM_0:0:78868760>" (аккаунт "STEAM_0:0:78868760" / id= 100) (флаги "apt") (услуга "GoldVIP привилегии + Админ")
L 11/12/2020 - 05:57:19: [gamecms_api_5.3.5.amxx] Авторизация... "<[CG] MeatCrash><STEAM_0:0:78868760>" (аккаунт "STEAM_0:0:78868760" / id= 100) (флаги "apt") (услуга "GoldVIP привилегии + Админ")
L 11/12/2020 - 06:03:12: [map_manager_scheduler.amxx] map changed to default[$2000$]
L 11/12/2020 - 06:03:14: -------- Mapchange to $2000$ --------
L 11/12/2020 - 06:03:14: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 06:03:14: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 06:03:15: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 06:10:02: [map_manager_scheduler.amxx] map changed to default[$2000$]
L 11/12/2020 - 06:10:03: -------- Mapchange to $2000$ --------
L 11/12/2020 - 06:10:04: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 06:10:04: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 06:10:04: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 06:26:54: [map_manager_scheduler.amxx] map changed to default[$2000$]
L 11/12/2020 - 06:26:55: -------- Mapchange to $2000$ --------
L 11/12/2020 - 06:26:56: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 06:26:56: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 06:26:56: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 06:29:15: [map_manager_scheduler.amxx] map changed to default[$2000$]
L 11/12/2020 - 06:29:16: -------- Mapchange to $2000$ --------
L 11/12/2020 - 06:29:17: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 06:29:17: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 06:29:18: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 06:32:57: [map_manager_scheduler.amxx] map changed to default[$2000$]
L 11/12/2020 - 06:32:58: -------- Mapchange to $2000$ --------
L 11/12/2020 - 06:32:59: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 06:32:59: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 06:32:59: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 06:34:47: [map_manager_scheduler.amxx] map changed to default[$2000$]
L 11/12/2020 - 06:34:48: -------- Mapchange to $2000$ --------
L 11/12/2020 - 06:34:49: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 06:34:49: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 06:34:49: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 06:41:28: [map_manager_scheduler.amxx] map changed to default[$2000$]
L 11/12/2020 - 06:41:30: -------- Mapchange to $2000$ --------
L 11/12/2020 - 06:41:30: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 06:41:30: [map_manager_adv_lists.amxx] loaded new maplist "nightmaps.ini"
L 11/12/2020 - 06:41:31: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 06:43:35: [gamecms_api_5.3.5.amxx] Авторизация... "<[CG] MeatCrash><STEAM_0:0:78868760>" (аккаунт "STEAM_0:0:78868760" / id= 100) (флаги "apt") (услуга "GoldVIP привилегии + Админ")
L 11/12/2020 - 06:46:19: [plmenu.amxx] Cmd: "[CG] MeatCrash<STEAM_0:0:78868760>" slap with 0 damage "TT P O B O K A T O P<STEAM_0:0:529496087>"
L 11/12/2020 - 06:46:20: [plmenu.amxx] Cmd: "[CG] MeatCrash<STEAM_0:0:78868760>" slap with 0 damage "TT P O B O K A T O P<STEAM_0:0:529496087>"
L 11/12/2020 - 07:00:30: [map_manager_adv_lists.amxx] loaded new maplist "daymaps.ini"
L 11/12/2020 - 07:10:47: [gamecms_api_5.3.5.amxx] Авторизация... "<Beast | TauJIeP><STEAM_0:1:61333168>" (аккаунт "STEAM_0:1:61333168" / id= 96) (флаги "alpt") (услуга "Системный администратор")
L 11/12/2020 - 07:19:30: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 119
L 11/12/2020 - 07:19:30: [map_manager_scheduler.amxx] [planning_vote]: vote in new round.
L 11/12/2020 - 07:19:32: [map_manager_scheduler.amxx] [newround]: start vote, timeleft 0, new round
L 11/12/2020 - 07:19:47: [map_manager_scheduler.amxx] [vote_finished]: nextmap is de_dust2_2x2.
L 11/12/2020 - 07:19:47: [map_manager_scheduler.amxx] [vote_finished]: last round - saved timelimit is 20.000000
L 11/12/2020 - 07:20:14: -------- Mapchange to de_dust2_2x2 --------
L 11/12/2020 - 07:20:15: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 07:20:15: [map_manager_adv_lists.amxx] loaded new maplist "daymaps.ini"
L 11/12/2020 - 07:20:15: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 07:20:15: [gamecms_api_5.3.5.amxx] Авторизация... "<[CG] MeatCrash><STEAM_0:0:78868760>" (аккаунт "STEAM_0:0:78868760" / id= 100) (флаги "apt") (услуга "GoldVIP привилегии + Админ")
L 11/12/2020 - 07:20:15: [gamecms_api_5.3.5.amxx] Авторизация... "<Beast | TauJIeP><STEAM_0:1:61333168>" (аккаунт "STEAM_0:1:61333168" / id= 96) (флаги "alpt") (услуга "Системный администратор")
L 11/12/2020 - 07:24:04: [map_manager_scheduler.amxx] Beast | TauJIeP started vote
L 11/12/2020 - 07:24:04: [map_manager_scheduler.amxx] [planning_vote]: vote in new round.
L 11/12/2020 - 07:24:19: [map_manager_scheduler.amxx] [newround]: start vote, timeleft 0, new round
L 11/12/2020 - 07:24:34: [map_manager_scheduler.amxx] [vote_finished]: map extended[1].
L 11/12/2020 - 07:38:25: [plmenu.amxx] Cmd: "[CG] MeatCrash<STEAM_0:0:78868760>" slay "СМЕНИ НИК<STEAM_1:0:1695461399>"
L 11/12/2020 - 07:43:49: [gamecms_gagmanager_2.2.3.reapi.amxx] |Gag| Админ [CG] MeatCrash заблокировал [Голос] игроку [СМЕНИ НИК] на [1 час] Причина: [Микро 18+]
L 11/12/2020 - 07:54:34: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 120
L 11/12/2020 - 07:54:34: [map_manager_scheduler.amxx] [planning_vote]: vote in new round.
L 11/12/2020 - 07:55:10: [map_manager_scheduler.amxx] [newround]: start vote, timeleft 0, new round
L 11/12/2020 - 07:55:25: [map_manager_scheduler.amxx] [vote_finished]: map extended[2].
L 11/12/2020 - 08:09:34: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 120
L 11/12/2020 - 08:09:34: [map_manager_scheduler.amxx] [planning_vote]: vote in new round.
L 11/12/2020 - 08:10:10: [map_manager_scheduler.amxx] [newround]: start vote, timeleft 0, new round
L 11/12/2020 - 08:10:25: [map_manager_scheduler.amxx] [vote_finished]: nextmap is awp_india2.
L 11/12/2020 - 08:10:25: [map_manager_scheduler.amxx] [vote_finished]: last round - saved timelimit is 50.000000
L 11/12/2020 - 08:11:01: [gamecms_api_5.3.5.amxx] Авторизация... "<Beast | TauJIeP><STEAM_0:1:61333168>" (аккаунт "STEAM_0:1:61333168" / id= 96) (флаги "alpt") (услуга "Системный администратор")
L 11/12/2020 - 08:11:28: -------- Mapchange to awp_india2 --------
L 11/12/2020 - 08:11:29: [gamecms_api_5.3.5.amxx] Соединение с базой данных GameCMS установлено
L 11/12/2020 - 08:11:29: [map_manager_adv_lists.amxx] loaded new maplist "daymaps.ini"
L 11/12/2020 - 08:11:30: [gamecms_api_5.3.5.amxx] Загружено из базы данных: услуг по флагам 9 шт. / других услуг: 0 шт.
L 11/12/2020 - 08:11:30: [gamecms_api_5.3.5.amxx] Авторизация... "<[CG] MeatCrash><STEAM_0:0:78868760>" (аккаунт "STEAM_0:0:78868760" / id= 100) (флаги "apt") (услуга "GoldVIP привилегии + Админ")
L 11/12/2020 - 08:11:30: [gamecms_api_5.3.5.amxx] Авторизация... "<Beast | TauJIeP><STEAM_0:1:61333168>" (аккаунт "STEAM_0:1:61333168" / id= 96) (флаги "alpt") (услуга "Системный администратор")
L 11/12/2020 - 08:21:41: [gamecms_api_5.3.5.amxx] Авторизация... "<Beast | TauJIeP><STEAM_0:1:61333168>" (аккаунт "STEAM_0:1:61333168" / id= 96) (флаги "alpt") (услуга "Системный администратор")
L 11/12/2020 - 08:29:09: [gamecms_api_5.3.5.amxx] Авторизация... "<Strannik><STEAM_1:0:420136371>" (аккаунт "STEAM_1:0:420136371" / id= 111) (флаги "pt") (услуга "Gold+VIP")
L 11/12/2020 - 08:29:39: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 119
L 11/12/2020 - 08:29:54: [map_manager_scheduler.amxx] [vote_finished]: map extended[1].
L 11/12/2020 - 08:44:39: [map_manager_scheduler.amxx] [checktime]: start vote, timeleft 119
L 11/12/2020 - 08:44:54: [map_manager_scheduler.amxx] [vote_finished]: map extended[2].
Лог ошибок АМХ (amxmodx/logs/error_xxxxxxx.log)
L 11/12/2020 - 01:25:31: [AMXX] Displaying debug trace (plugin "statsx.amxx", version "1.9.0.5271")
L 11/12/2020 - 01:25:31: [AMXX] Run time error 4: index out of bounds
L 11/12/2020 - 01:25:31: [AMXX] [0] statsx.sma::eventSpecMode (line 1647)
L 11/12/2020 - 01:31:52: [AMXX] Displaying debug trace (plugin "statsx.amxx", version "1.9.0.5271")
L 11/12/2020 - 01:31:52: [AMXX] Run time error 4: index out of bounds
L 11/12/2020 - 01:31:52: [AMXX] [0] statsx.sma::eventSpecMode (line 1647)
L 11/12/2020 - 01:32:15: [AMXX] Displaying debug trace (plugin "statsx.amxx", version "1.9.0.5271")
L 11/12/2020 - 01:32:15: [AMXX] Run time error 4: index out of bounds
L 11/12/2020 - 01:32:15: [AMXX] [0] statsx.sma::eventSpecMode (line 1647)
Список плагинов (amx_plugins)
name version author file status
[ 1] GameCMS_API 5.3.5 zhorzh78 gamecms_api_5.3 running
[ 2] ScreenMaker 1.1 neygomon screen_maker.am running
[ 3] FreshBans 1.4.3b kanagava fresh_bans_143_ running
[ 4] Steam_GSClient_Bonus 1.0.5 ApXuTekToR Steam_GSClient_ running
[ 5] say /other_motd 2.0 CSotherMOTD motds.amxx running
[ 6] CSStatsX SQL 0.7.4+2 serfreeman1337 csstatsx_sql.am running
[ 7] Blue Fade 0.1 Stimul killer_screenfa running
[ 8] Ping Control 1.31 neygomon Ping_Control.am running
[ 9] AuthEmu API 1.0 Dev-MS Team authemu.amxx running
[ 10] AFK Manager 1.2 Xramer afk_manager.amx running
[ 11] AES: StatsX 0.5+1 serfreeman1337 aes_statsx_cstr running
[ 12] Millennium Menu 0.3f Reeps menu_server.amx running
[ 13] [ReAPI] No Team Flash 0.0.2 Vaqtincha no_team_flash.a running
[ 14] Nice Killer 1.7 Got Milk? / HoHo nice_killer.amx running
[ 15] Admin Damager for Spec 1.0 neugomon admin_damager_f running
[ 16] [190] Blind RBS 20.06.06 SKAJIbnEJIb blind_rbs.amxx running
[ 17] Anticheat 3.1.6 ctr52 anticheat.amxx running
[ 18] Anti Radio Flood 1.1 Leo_[BH], AcE antiflood_radio running
[ 19] resetscore(ReAPI) 1.0 Phantom resetscore.amxx running
[ 20] Private Message 1.1 Denzer pm.amxx running
[ 21] [ReAPI] Custom Models 1.6.1 neugomon custom_models.a running
[ 22] Knife Duel with Telepo 1.2 neygomon knife_duel.amxx running
[ 23] C4 Timer on roundtime 0.3.3a neygomon c4timer.amxx running
[ 24] Connect Info 1.1 Hypa_[KZ] connect_info.am running
[ 25] GameCMS_GagManager 2.2.3 ReAP zhorzh78 gamecms_gagmana running
[ 26] From Rock to Ban 1.02 Safety1st++ rock2gag.amxx running
[ 27] Game Sounds 1.1 maFFyoZZyk game_sounds.amx running
[ 28] Check Admin & Vip 2.2 Leo_[BH] check_admin_vip running
[ 29] Lite Admin ESP 1.0 neygomon admin_esp.amxx running
[ 30] Bomb Taker 0.0.1b Vaqtincha bomb_taker.amxx stopped
[ 31] Lite Kill Assist 1.17 neygomon lite_kill_assis running
[ 32] [ReAPI] AWPoff 1.3 PAffAEJIkA :3 awp_off.amxx stopped
[ 33] Mode 2x2 2.5re s1lent mode.amxx running
[ 34] Stats Configuration 1.9.0.5271 AMXX Dev Team statscfg.amxx running
[ 35] unknown unknown unknown unlimteam.amxx running
[ 36] Parachute for ALL [ReA 3.0 Leo_[BH] parachute.amxx running
[ 37] Fake Ping For Bots 1.0 fl0wer fake_ping_for_b running
[ 38] Auto-Give Privileges 1.0 SerGrib night_vips.amxx running
[ 39] Advert Messages 1.2.2 neygomon adverts.amxx running
[ 40] Slots Reservation 1.2 pUzzlik admin_slots.amx running
[ 41] Menus Front-End 1.5 neugomon menufront.amxx running
[ 42] Commands Menu 1.9.0.5271 AMXX Dev Team cmdmenu.amxx running
[ 43] Players Menu 1.7 neugomon plmenu.amxx running
[ 44] Forbidden Names 0.0.3 Vaqtincha Forbidden_Names running
[ 45] Block grande info 1.0 neygomon BlockGrenadeInf running
[ 46] Admin Chat 1.9.0.5271 AMXX Dev Team adminchat.amxx running
[ 47] DemoRecoder 1.1 neygomon amx_demorec.amx running
[ 48] ReAimDetector API 0.2.2 ReHLDS Team reaimdetector.a running
[ 49] Admin Votes 1.9.0.5271 AMXX Dev Team adminvote.amxx running
[ 50] Restrict Weapons 1.9.0.5271 AMXX Dev Team restmenu.amxx running
[ 51] StatsX 1.9.0.5271 AMXX Dev Team statsx.amxx debug
[ 52] Yet Another Voteban 1.8 AndrewZ/voed voteban.amxx running
[ 53] Map Manager: Core 3.0.7 Mistrick map_manager_cor running
[ 54] Map Manager: Scheduler 0.1.5 Mistrick map_manager_sch running
[ 55] Map Manager: Rtv 0.1.1 Mistrick map_manager_rtv running
[ 56] Map Manager: Nominatio 0.1.2 Mistrick map_manager_nom running
[ 57] Map Manager: BlockList 0.0.3 Mistrick map_manager_blo running
[ 58] Map Manager: Online so 0.0.2 Mistrick map_manager_onl running
[ 59] Map Manager: Effects 0.0.9 Mistrick map_manager_eff running
[ 60] Map Manager: Informer 0.0.5 Mistrick map_manager_inf running
[ 61] Map Manager: Advanced 0.0.5 Mistrick map_manager_adv running
[ 62] Lite Translit 2.8 neygomon lite_translit.a running
[ 63] Advanced Experience Sy 0.5.9 [REA serfreeman1337/s aes_main.amxx running
[ 64] AES: CStrike Addon 0.5.9 [REA serfreeman1337/s aes_exp_cstrike running
[ 65] AES: Informer 0.5.9 [REA serfreeman1337/s aes_informer.am running
[ 66] AES: Admin Tools 0.5.9 [REA serfreeman1337/s aes_exp_editor. running
[ 67] AES: Bonus System 0.5.9 Vega serfreeman1337/s aes_bonus_syste stopped
[ 68] AES: Bonus CSTRIKE 0.5.9.1 [R serfreeman1337/s aes_bonus_cstri stopped
[ 69] AES: Status Info 0.1 serfreeman1337 aes_status_info running
[ 70] V.I.P Custom Weapons 1.0.0 Vaqtincha vip_custom.amxx running
[ 71] unknown unknown unknown custom_deagle.a paused
[ 72] unknown unknown unknown custom_m4a1.amx paused
[ 73] unknown unknown unknown custom_ak47.amx paused
[ 74] unknown unknown unknown custom_awp.amxx paused
[ 75] Block Pickup Gold 0.1 Vaqtincha BlockPickupGold running
[ 76] Maps Menu 1.4.1 neugomon mapsmenu35hp.am running
[ 77] DM AutoBalance 0.4.0 Nordic Warrior AutoBalance.amx running
Список модулей (meta list)
[ 1] SafeNameAndChat RUN - SafeNameAndChat.so v1.1 ini ANY ANY
[ 2] Reunion RUN - reunion_mm_i386.so v0.1.0.92c ini Start Never
[ 3] VoiceTranscoder RUN - VoiceTranscoder.so v2017RC4 ini ANY ANY
[ 4] AMX Mod X RUN - amxmodx_mm_i386.so v1.9.0.5271 ini Start ANY
[ 5] ReAuthCheck RUN - reauthcheck_mm_i386.so v0.1.6 ini Start Never
[ 6] ReSRDetector RUN - resrdetector_mm_i386.so v0.1.0 ini Chlvl ANY
[ 7] Rechecker RUN - rechecker_mm_i386.so v2.5 ini Chlvl ANY
[ 8] ReSemiclip RUN - resemiclip_mm_i386.so v2.3.9 ini Chlvl ANY
[ 9] WHBlocker RUN - whblocker_mm_i386.so v1.5.697 ini Chlvl ANY
[10] AuthEmu RUN - authemu_amxx_i386.so v5.2.12.425-dev pl4 ANY Never
[11] MySQL RUN - mysql_amxx_i386.so v1.9.0.5271 pl4 ANY ANY
[12] FakeMeta RUN - fakemeta_amxx_i386.so v1.9.0.5271 pl4 ANY ANY
[13] ReAPI RUN - reapi_amxx_i386.so v5.15.0.197-dev pl4 ANY Never
[14] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.9.0.5271 pl4 ANY ANY
[15] CSX RUN - csx_amxx_i386.so v1.9.0.5271 pl4 ANY ANY
[16] Engine RUN - engine_amxx_i386.so v1.9.0.5271 pl4 ANY ANY
[17] CStrike RUN - cstrike_amxx_i386.so v1.9.0.5271 pl4 ANY ANY
[18] Fun RUN - fun_amxx_i386.so v1.9.0.5271 pl4 ANY ANY
[19] ReAimDetector RUN - reaimdetector_amxx_i386.so v0.2.2 pl4 ANY Never
Периодически выходит ошибка.
 
Сверху