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Привет. Как исправить ошибки
L 04/15/2021 - 09:37:37: Start of error session. L 04/15/2021 - 09:37:37: Info (map "de_dust2_2x2") (file "addons/amxmodx/logs/error_20210415.log") L 04/15/2021 - 09:37:37: Invalid index 128381 (count: 14) L 04/15/2021 - 09:37:37: [AMXX] Displaying debug trace (plugin "weapon_skin_system.amxx", version "0.6.0-50") L 04/15/2021 - 09:37:37: [AMXX] Run time error 10: native error (native "ArrayGetArray") L 04/15/2021 - 09:37:37: [AMXX] [0] weapon_skin_system.sma::Ham_WeaponDeploy_Post (line 420) L 04/15/2021 - 09:37:44: Invalid index 128381 (count: 14) L 04/15/2021 - 09:37:44: [AMXX] Displaying debug trace (plugin "weapon_skin_system.amxx", version "0.6.0-50") L 04/15/2021 - 09:37:44: [AMXX] Run time error 10: native error (native "ArrayGetArray") L 04/15/2021 - 09:37:44: [AMXX] [0] weapon_skin_system.sma::Ham_WeaponDeploy_Post (line 420) L 04/15/2021 - 09:37:47: Invalid index 128381 (count: 14) L 04/15/2021 - 09:37:47: [AMXX] Displaying debug trace (plugin "weapon_skin_system.amxx", version "0.6.0-50") L 04/15/2021 - 09:37:47: [AMXX] Run time error 10: native error (native "ArrayGetArray") L 04/15/2021 - 09:37:47: [AMXX] [0] weapon_skin_system.sma::cs_weapon_drop (line 589) L 04/15/2021 - 09:37:47: [AMXX] [1] weapon_skin_system.sma::FM_SetModel_Pre (line 571
- Исходный код
- C++:
#include <amxmodx> #include <engine> #include <fakemeta> #include <hamsandwich> #define PLUGIN "Weapon Skin System" #define VERSION "0.6.0-50" #define AUTHOR "Mistrick" #if AMXX_VERSION_NUM < 183 #include <colorchat> #endif #pragma semicolon 1 #define DEFAULT_SKIN_MENU #define MODEL_NOT_SET 0 #define is_valid_pev(%0) (pev_valid(%0) == 2) #define get_weapon_skin(%0) pev(%0, pev_iuser4) #define set_weapon_skin(%0,%1) set_pev(%0, pev_iuser4, %1) const XO_CBASEPLAYER = 5; const XO_CBASEPLAYERWEAPON = 4; const m_pPlayer = 41; const m_pNext = 42; const m_iId = 43; const m_pActiveItem = 373; const m_rgpPlayerItems_CWeaponBox = 34; const m_rgpPlayerItems_CBasePlayer = 367; enum Forwards { WEAPON_DEPLOY, WEAPON_HOLSTER, WEAPON_CAN_PICKUP, WEAPON_DROP, WEAPON_ADD_TO_PLAYER }; enum { ADD_BY_WEAPONBOX, ADD_BY_ARMORY_ENTITY, ADD_BY_BUYZONE }; enum { WEAPON_MODEL_IGNORED, WEAPON_MODEL_CHANGED }; new g_iForwards[Forwards]; new Float:g_flLastTouchTime; new bool:g_bIgnoreSetModel = true; enum _:SkinInfo { WeaponID, SkinName[32], ModelV, ModelP, ModelW[64] }; new const FILE_MODELS[] = "weapon_skins.ini"; new Array:g_aWeaponSkins; new g_LoadedWeapons; new g_iWeaponSkinsCount; new g_iPlayerSkins[33][32]; new bool:has_used[32]; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); #if defined DEFAULT_SKIN_MENU register_clcmd("say /ak47", "Command_ChangeSkinAk"); register_clcmd("say /m4a1", "Command_ChangeSkinM4"); register_clcmd("say /awp", "Command_ChangeSkinAw"); register_clcmd("say /dgl", "Command_ChangeSkinDg"); register_clcmd("say /wss", "Command_ChangeSkin"); register_clcmd("say /skinreset", "Command_ResetSkin"); #endif // DEFAULT_SKIN_MENU // forward cs_weapon_deploy(id, weapon, weaponid, skin); g_iForwards[WEAPON_DEPLOY] = CreateMultiForward("wss_weapon_deploy", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL); // forward cs_weapon_holster(id, weapon, weaponid, skin); g_iForwards[WEAPON_HOLSTER] = CreateMultiForward("wss_weapon_holster", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL); // forward cs_weapon_can_pickup(id, weaponbox, weapon, weaponid, skin); // should return 1 for block pickup g_iForwards[WEAPON_CAN_PICKUP] = CreateMultiForward("wss_weapon_can_pickup", ET_CONTINUE, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL); // forward cs_weapon_drop(id, weaponbox, weapon, weaponid, skin); g_iForwards[WEAPON_DROP] = CreateMultiForward("wss_weapon_drop", ET_CONTINUE, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL); RegisterWeapons(); RegisterWeaponDrop(); } public Command_ChangeSkinM4(id) { Command_ChangeSkin(id, CSW_M4A1); } public Command_ChangeSkinAk(id) { Command_ChangeSkin(id, CSW_AK47); } public Command_ChangeSkinAw(id) { Command_ChangeSkin(id, CSW_AWP); } public Command_ChangeSkinDg(id) { Command_ChangeSkin(id, CSW_DEAGLE); } RegisterWeapons() { for(new i = CSW_P228, weapon_name[32]; i < CSW_P90; i++) { if(get_weaponname(i, weapon_name, charsmax(weapon_name))) { RegisterHam(Ham_Item_Deploy, weapon_name, "Ham_WeaponDeploy_Post", .Post = true); RegisterHam(Ham_Item_Holster, weapon_name, "Ham_WeaponHolster_Post", .Post = true); RegisterHam(Ham_Item_AddToPlayer, weapon_name, "Ham_WeaponAddToPlayer_Post", .Post = true); } } register_touch("armoury_entity", "player", "CArmouryEntity__Touch"); register_touch("weaponbox", "player", "CWeaponBox__Touch"); } RegisterWeaponDrop() { RegisterHam(Ham_Spawn, "grenade", "Ham_WeaponSpawn_Post", .Post = true); RegisterHam(Ham_Spawn, "weaponbox", "Ham_WeaponSpawn_Post", .Post = true); register_forward(FM_SetModel, "FM_SetModel_Pre", ._post = false); } public plugin_precache() { new file_path[128]; get_localinfo("amxx_configsdir", file_path, charsmax(file_path)); format(file_path, charsmax(file_path), "%s/%s", file_path, FILE_MODELS); new file = fopen(file_path, "rt"); if(!file) { set_fail_state("File not found!"); } g_aWeaponSkins = ArrayCreate(SkinInfo, 1); // forward wss_loaded_skin(index, weaponid, name[]); new fwd = CreateMultiForward("wss_loaded_skin", ET_IGNORE, FP_CELL, FP_CELL, FP_STRING); new buffer[256], weapon_name[32], skin_name[32], model_v[64], model_p[64], model_w[64]; new weaponid, skin_info[SkinInfo]; new ret; while(!feof(file)) { fgets(file, buffer, charsmax(buffer)); if(!buffer[0] || buffer[0] == ';') continue; parse(buffer, weapon_name, charsmax(weapon_name), skin_name, charsmax(skin_name), model_v, charsmax(model_v), model_p, charsmax(model_p), model_w, charsmax(model_w)); weaponid = get_weapon_csw(weapon_name); if(!weaponid) continue; skin_info[WeaponID] = weaponid; g_LoadedWeapons |= (1 << weaponid); if(model_v[0] && file_exists(model_v)) { skin_info[ModelV] = engfunc(EngFunc_AllocString, model_v); precache_model(model_v); } if(model_p[0] && file_exists(model_p)) { skin_info[ModelP] = engfunc(EngFunc_AllocString, model_p); precache_model(model_p); } if(model_w[0] && file_exists(model_w)) { copy(skin_info[ModelW], charsmax(skin_info[ModelW]), model_w); precache_model(model_w); } copy(skin_info[SkinName], charsmax(skin_info[SkinName]), skin_name); ExecuteForward(fwd, ret, g_iWeaponSkinsCount + 1, weaponid, skin_name); ArrayPushArray(g_aWeaponSkins, skin_info); g_iWeaponSkinsCount++; skin_info[ModelV] = MODEL_NOT_SET; skin_info[ModelP] = MODEL_NOT_SET; skin_info[ModelW] = MODEL_NOT_SET; } fclose(file); if(!g_iWeaponSkinsCount) { ArrayDestroy(g_aWeaponSkins); set_fail_state("File is empty!"); } } public plugin_natives() { register_library("weapon_skin_system"); register_native("wss_get_weapon_skin_index", "native_get_weapon_skin_index"); register_native("wss_get_skin_name", "native_get_skin_name"); register_native("wss_set_user_skin", "native_set_user_skin"); } // native wss_get_weapon_skin_index(weapon); public native_get_weapon_skin_index(plugin, params) { enum { arg_weapon = 1 }; new weapon = get_param(arg_weapon); return get_weapon_skin(weapon); } // native wss_get_skin_name(skin, name[], len); public native_get_skin_name(plugin, params) { enum { arg_skin = 1, arg_name, arg_len }; new skin = get_param(arg_skin); if(skin < 1 || skin > g_iWeaponSkinsCount) { log_error(AMX_ERR_NATIVE, "[WSS] Get skin name: wrong skin index! index %d", skin); return 0; } new skin_info[SkinInfo]; ArrayGetArray(g_aWeaponSkins, skin - 1, skin_info); set_string(arg_name, skin_info[SkinName], get_param(arg_len)); return 1; } // native wss_set_user_skin(id, weaponid, skin_index); public native_set_user_skin(plugin, params) { enum { arg_id = 1, arg_weaponid, arg_skin_index }; new id = get_param(arg_id); new weaponid = get_param(arg_weaponid); new skin_index = get_param(arg_skin_index); if(id < 1 || id > 32) { log_error(AMX_ERR_NATIVE, "[WSS] Set user skin: wrong player index! index %d", id); return 0; } if(!weaponid) { arrayset(g_iPlayerSkins[id], 0, sizeof(g_iPlayerSkins[])); return 1; } g_iPlayerSkins[id][weaponid] = skin_index; return 1; } public client_connect(id) { arrayset(g_iPlayerSkins[id], 0, sizeof(g_iPlayerSkins[])); } #if defined DEFAULT_SKIN_MENU public Command_ChangeSkin(id, weapon) { new menu = menu_create("Skin Menu", "SkinMenu_Handler"); new skin_info[SkinInfo]; for(new i, key[2]; i < g_iWeaponSkinsCount; i++) { ArrayGetArray(g_aWeaponSkins, i, skin_info); if(skin_info[WeaponID] != weapon) continue; key[0] = i; menu_additem(menu, skin_info[SkinName], key); } menu_display(id, menu); } public SkinMenu_Handler(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } new info[2], stuff; menu_item_getinfo(menu, item, stuff, info, charsmax(info), _, _, stuff); new skin = info[0]; new skin_info[SkinInfo]; ArrayGetArray(g_aWeaponSkins, skin, skin_info); g_iPlayerSkins[id][skin_info[WeaponID]] = skin + 1; new weapon, weaponid; new cur_weapon = get_pdata_cbase(id, m_pActiveItem, XO_CBASEPLAYER); #define MAX_ITEM_SLOTS 6 for(new i; i < MAX_ITEM_SLOTS; i++) { weapon = get_pdata_cbase(id, m_rgpPlayerItems_CBasePlayer + i, XO_CBASEPLAYER); while (is_valid_pev(weapon)) { weaponid = get_pdata_int(weapon, m_iId, XO_CBASEPLAYERWEAPON); if(weaponid == skin_info[WeaponID]) { set_weapon_skin(weapon, skin + 1); if(weapon == cur_weapon) { if(skin_info[ModelV]) set_pev(id, pev_viewmodel, skin_info[ModelV]); if(skin_info[ModelP]) set_pev(id, pev_weaponmodel, skin_info[ModelP]); } // stop cycles i = MAX_ITEM_SLOTS; break; } weapon = get_pdata_cbase(weapon, m_pNext, XO_CBASEPLAYERWEAPON); } } menu_destroy(menu); return PLUGIN_HANDLED; } public Command_ResetSkin(id) { static weapons[][] = { "", "weapon_p228", "weapon_shield", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" }; new menu = menu_create("Skin Reset", "SkinReset_Handler"); for(new i = 1, num[2]; i < 32; i++) { if(g_LoadedWeapons & (1 << i) && g_iPlayerSkins[id]) { num[0] = i; menu_additem(menu, weapons, num); } } menu_display(id, menu); return PLUGIN_HANDLED; } public SkinReset_Handler(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } new info[2], buffer; menu_item_getinfo(menu, item, buffer, info, charsmax(info), .callback = buffer); new weaponid = info[0]; g_iPlayerSkins[id][weaponid] = 0; has_used[id] = true; menu_destroy(menu); return PLUGIN_HANDLED; } #endif // DEFAULT_SKIN_MENU public Ham_WeaponDeploy_Post(const weapon) { new id = get_pdata_cbase(weapon, m_pPlayer, XO_CBASEPLAYERWEAPON); new weaponid = get_pdata_int(weapon, m_iId, XO_CBASEPLAYERWEAPON); #if defined _DEBUG client_print(0, print_chat, "deploy: id %d, weapon %d, weaponid %d", id, weapon, weaponid); #endif // _DEBUG new skin = get_weapon_skin(weapon); if(skin) { new skin_info[SkinInfo]; ArrayGetArray(g_aWeaponSkins, skin - 1, skin_info); if(skin_info[ModelV]) set_pev(id, pev_viewmodel, skin_info[ModelV]); if(skin_info[ModelP]) set_pev(id, pev_weaponmodel, skin_info[ModelP]); new ret; ExecuteForward(g_iForwards[WEAPON_DEPLOY], ret, id, weapon, weaponid, skin); } } public Ham_WeaponHolster_Post(const weapon) { new id = get_pdata_cbase(weapon, m_pPlayer, XO_CBASEPLAYERWEAPON); new weaponid = get_pdata_int(weapon, m_iId, XO_CBASEPLAYERWEAPON); #if defined _DEBUG client_print(0, print_chat, "holster: id %d, weapon %d, weaponid %d", id, weapon, weaponid); #endif // _DEBUG new skin = get_weapon_skin(weapon); if(skin) { new ret; ExecuteForward(g_iForwards[WEAPON_HOLSTER], ret, id, weapon, weaponid, skin); } } public CArmouryEntity__Touch(ent, id) { g_flLastTouchTime = get_gametime(); } public CWeaponBox__Touch(ent, id) { #define MAX_ITEM_TYPES 6 for(new i, weapon; i < MAX_ITEM_TYPES; i++) { weapon = get_pdata_cbase(ent, m_rgpPlayerItems_CWeaponBox + i, XO_CBASEPLAYERWEAPON); if(is_valid_pev(weapon)) { new id = pev(ent, pev_owner); new weaponid = get_pdata_int(weapon, m_iId, XO_CBASEPLAYERWEAPON); new skin = get_weapon_skin(weapon); if(skin) { #if defined _DEBUG client_print(0, print_chat, "can pickup: id %d, weaponbox %d, weapon %d, weaponid %d", id, ent, weapon, weaponid); #endif // _DEBUG new ret; ExecuteForward(g_iForwards[WEAPON_CAN_PICKUP], ret, id, ent, weapon, weaponid, skin); if(ret) { return PLUGIN_HANDLED; } } } } return PLUGIN_CONTINUE; } public Ham_WeaponAddToPlayer_Post(const weapon, const id) { new weaponid = get_pdata_int(weapon, m_iId, XO_CBASEPLAYERWEAPON); #if defined _DEBUG client_print(0, print_chat, "add_to_player: id %d, weapon %d, weaponid %d", id, weapon, weaponid); #endif // _DEBUG new type; if (pev(weapon, pev_owner) > 0) { type = ADD_BY_WEAPONBOX; } else if(get_gametime() == g_flLastTouchTime) { type = ADD_BY_ARMORY_ENTITY; } else { type = ADD_BY_BUYZONE; } if(type == ADD_BY_ARMORY_ENTITY || type == ADD_BY_WEAPONBOX) { return HAM_IGNORED; } if(get_weapon_skin(weapon)) { return HAM_IGNORED; } if(g_iPlayerSkins[id][weaponid]) { set_weapon_skin(weapon, g_iPlayerSkins[id][weaponid]); } return HAM_IGNORED; } public Ham_WeaponSpawn_Post(const ent) { if (is_valid_pev(ent)) { g_bIgnoreSetModel = false; } } public FM_SetModel_Pre(const ent) { if(g_bIgnoreSetModel || !is_valid_pev(ent)) return FMRES_IGNORED; g_bIgnoreSetModel = true; new classname[32]; pev(ent, pev_classname, classname, charsmax(classname)); if(equal(classname, "grenade")) { new id = pev(ent, pev_owner); new weaponid = fm_cs_get_grenade_type(ent); #if defined _DEBUG client_print(0, print_chat, "throw grenade: id %d, weapon %d, weaponid %d", id, ent, weaponid); #endif // _DEBUG new ret = cs_weapon_drop(id, ent, ent, weaponid); if(ret) { return FMRES_SUPERCEDE; } return FMRES_IGNORED; } #define MAX_ITEM_TYPES 6 for(new i, weapon; i < MAX_ITEM_TYPES; i++) { weapon = get_pdata_cbase(ent, m_rgpPlayerItems_CWeaponBox + i, XO_CBASEPLAYERWEAPON); if(is_valid_pev(weapon)) { new id = pev(ent, pev_owner); new weaponid = get_pdata_int(weapon, m_iId, XO_CBASEPLAYERWEAPON); #if defined _DEBUG client_print(0, print_chat, "drop: id %d, weaponbox %d, weapon %d, weaponid %d", id, ent, weapon, weaponid); #endif // _DEBUG new ret = cs_weapon_drop(id, ent, weapon, weaponid); if(ret) { return FMRES_SUPERCEDE; } } } return FMRES_IGNORED; } cs_weapon_drop(id, weaponbox, weapon, weaponid) { new skin = get_weapon_skin(weapon); if(skin) { new skin_info[SkinInfo]; ArrayGetArray(g_aWeaponSkins, skin - 1, skin_info); engfunc(EngFunc_SetModel, weaponbox, skin_info[ModelW]); new ret; ExecuteForward(g_iForwards[WEAPON_DROP], ret, id, weaponbox, weapon, weaponid, skin); return WEAPON_MODEL_CHANGED; } return WEAPON_MODEL_IGNORED; } stock get_weapon_csw(weapon_name[]) { static weapons[][] = { "", "weapon_p228", "weapon_shield", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" }; for(new i = 1; i < sizeof(weapons); i++) { if(equali(weapon_name, weapons)) { return i; } } return 0; } // work only for "grenade" classname stock fm_cs_get_grenade_type(index) { const m_iTeam = 114; new bits = get_pdata_int(index, m_iTeam); if (bits & (1 << 0)) return CSW_HEGRENADE; else if (bits & (1 << 1)) return CSW_SMOKEGRENADE; else if (!bits) return CSW_FLASHBANG; return 0; }