Добрый вечер, помогите добрые люди добавить свои модели за место стандартного сундучка
Код:
#include amxmodx
#include gamecms_present
#include reapi
#include cstrike
#include fun
native ar_get_user_realxp(iPlayer);
native bonusmenu_add_user_points(iPlayer, anew);
native ar_set_user_realxp(iPlayer, addxp);
native weapons_give_user_weapon(iPlayer, weapon)
public plugin_init() {
register_plugin("[AMXX] Present Addon", "1.0", "Komap");
}
public plugin_cfg() {
CmsAddPresent(7, "AK47", -1, -3, get_cvar_num("cms_present_minplayers"));
CmsAddPresent(8, "M4A1", -1, -3, get_cvar_num("cms_present_minplayers"));
CmsAddPresent(9, "AWP", -1, -3, get_cvar_num("cms_present_minplayers"));
CmsAddPresent(10, "2000$", -1, -3, get_cvar_num("cms_present_minplayers"));
CmsAddPresent(11, "Все гранаты", -1, -3, get_cvar_num("cms_present_minplayers"));
CmsAddPresent(12, "Броня+Шлем", -1, -3, get_cvar_num("cms_present_minplayers"));
CmsAddPresent(13, "+20 ХП", -1, -3, get_cvar_num("cms_present_minplayers"));
}
public OnTakePresent(iPlayer, idKey, iEntity) {
switch(idKey) {
case 7: {
rg_drop_items_by_slot(iPlayer, InventorySlotType:PRIMARY_WEAPON_SLOT);
rg_give_item(iPlayer, "weapon_ak47", GT_REPLACE);
set_task(0.3, "setAmmo", iPlayer+2491);
}
case 8: {
rg_drop_items_by_slot(iPlayer, InventorySlotType:PRIMARY_WEAPON_SLOT);
rg_give_item(iPlayer, "weapon_m4a1", GT_REPLACE);
set_task(0.3, "setAmmo", iPlayer+2491);
}
case 9: {
rg_drop_items_by_slot(iPlayer, InventorySlotType:PRIMARY_WEAPON_SLOT);
rg_give_item(iPlayer, "weapon_awp", GT_REPLACE);
set_task(0.3, "setAmmo", iPlayer+2491);
}
case 10: rg_add_account(iPlayer, 2000, AS_ADD);
case 11: {
rg_give_item(iPlayer, "weapon_hegranade", GT_APPEND);
rg_give_item(iPlayer, "weapon_smokegrenade", GT_APPEND);
rg_give_item(iPlayer, "weapon_flashbang", GT_APPEND);
rg_give_item(iPlayer, "weapon_flashbang", GT_APPEND);
}
case 12: rg_set_user_armor(iPlayer, 100, ARMOR_VESTHELM);
case 13: {
if(get_user_health(iPlayer) + 20 >= 100) set_user_health(iPlayer, 100)
else set_user_health(iPlayer, get_user_health(iPlayer) + 20);
}
}
return PLUGIN_HANDLED;
}
public setAmmo(iTask) {
static iPlayer; iPlayer = iTask - 2491;
if(task_exists(iTask))
remove_task(iTask);
if(!is_user_connected(iPlayer))
return;
static user_weapon[3]; user_weapon[0] = get_user_weapon(iPlayer, user_weapon[1], user_weapon[2]);
if(user_weapon[0] != CSW_HEGRENADE && user_weapon[0] != CSW_C4 && user_weapon[0] != CSW_SMOKEGRENADE && user_weapon[0] != CSW_FLASHBANG && user_weapon[0] != CSW_KNIFE) {
cs_set_user_bpammo(iPlayer, user_weapon[0], 60);
}
}