/*================================================================================
----------------------------------------
-*- Aliens vs Predator Includes File -*-
----------------------------------------
~~~~~~~~~~
- How To -
~~~~~~~~~~
To make use of the Aliens vs Predator API features in your plugin, just
add the following line at the beginning of your script:
#include <avpmod>
~~~~~~~~~~~
- Natives -
~~~~~~~~~~~
These work just like any other functions: you may have to pass
parameters and they usually return values.
Example:
if ( is_user_alive( id ) && avp_get_user_alien( id ) )
{
server_print( "Player %d is alive and a alien", id )
}
~~~~~~~~~~~~
- Forwards -
~~~~~~~~~~~~
Forwards get called whenever an event happens during the game.
You need to make a public callback somewhere on your script,
and it will automatically be triggered when the event occurs.
Example:
public avp_user_aliened_post( id, berseker )
{
if ( berseker )
return;
server_print( "Player %d just got turned into alien!", id )
}
Also, take note of cases when there's a suffix:
* _pre : means the forward will be called BEFORE the event happens
* _post : means it will be called AFTER the event takes place
=================================================================================*/
#if defined _avpmod_included
#endinput
#endif
#define _avpmod_included
/* Game modes for avp_round_started() */
enum
{
MODE_CHAOS = 1,
MODE_BERSEKER
}
/* Winner teams for avp_round_ended() */
enum
{
WIN_NO_ONE = 0,
WIN_ALIENS,
WIN_PREDATORS
}
/* Custom forward return values */
#define AVP_PLUGIN_HANDLED 97
/**
* Returns whether a player is a alien.
*
* @param id Player index.
* @return True if it is, false otherwise.
*/
native avp_get_user_alien(id)
/**
* Returns whether a player is a berseker.
*
* @param id Player index.
* @return True if it is, false otherwise.
*/
native avp_get_user_berseker(id)
/**
* Returns whether a player is a predator.
*
* @param id Player index.
* @return True if it is, false otherwise.
*/
native avp_get_user_predator(id)
/**
* Forces a player to become a alien.
*
* Note: Unavailable for last predator.
*
* @param id Player index to turn into alien.
* @return True on success, false otherwise.
*/
native avp_make_user_alien(id)
/**
* Forces a player to become a berseker.
*
* Note: Unavailable for last predator.
*
* @param id Player index to turn into berseker.
* @return True on success, false otherwise.
*/
native avp_make_user_berseker(id)
/**
* Forces a player to become a predator.
*
* Note: Unavailable for last alien/berseker.
*
* @param id Player index to turn into predator.
* @return True on success, false otherwise.
*/
native avp_make_user_predator(id)
/**
* Check if the player is allowed to turn into alien.
*
* @param id Player index to check.
* @return True on success, false otherwise.
*/
native avp_allowed_alien(id)
/**
* Check if the player is allowed to turn into berseker.
*
* @param id Player index to check.
* @return True on success, false otherwise.
*/
native avp_allowed_berseker(id)
/**
* Check if the player is allowed to turn into predator.
*
* @param id Player index to check.
* @return True on success, false otherwise.
*/
native avp_allowed_predator(id)
/**
* Called when a player turn into predator.
*
* @param id Player index who was "predatored".
*/
forward avp_user_predatored_pre(id)
forward avp_user_predatored_post(id)
/**
* Called when a player turn into alien.
*
* @param id Player index who was "aliened".
* @param berseker Whether the player was turned into a berseker.
*/
forward avp_user_aliened_pre(id, berseker)
forward avp_user_aliened_post(id, berseker)
/**
* Returns number of alive aliens.
*
* @return Alien count.
*/
native avp_get_aliens_count()
/**
* Returns number of alive predators.
*
* @return Predator count.
*/
native avp_get_predator_count()
/**
* Called when the AvP round starts, i.e. berseker
* is chosen or a game mode begins.
*
* @param gamemode Mode which has started.
* @param id Affected player's index (if applicable).
*/
forward avp_round_started(gamemode, id)
/**
* Called when the round ends.
*
* @param winteam Team which has won the round.
*/
forward avp_round_ended(winteam)
/**
* Called to force the start of round.
*
* @param gamemode Mode which has start.
* @param id Affected player's index (if applicable).
*/
native avp_start_round(gamemode, id)
/**
* Check if the Chaos Mode is allowed to start.
*/
native avp_allowed_chaos()
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.