#if defined _bulletdamage_included
#endinput
#endif
#define _bulletdamage_included
/*
* style :
* 0 = Show Director HudMessage
* 1 = Show HudMessage
* Attacker :
* 0 = Index isn't the attacker ( Default = Show red color at the left )
* 1 = Index is the attacker ( Default = Show green color at the right )
*/
native bd_show_damage( index, damage, style, Attacker )
/*
* Attacker :
* 0 = Index isn't the attacker ( Default = Show red color at the left )
* 1 = Index is the attacker ( Default = Show green color at the right )
* Size :
* 0 = DIRECTOR HUD MESSAGE SIZE
* 1 = HUD MESSAGE SIZE
*/
native bd_show_text( index, Attacker, text[], Size )
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1036\\ f0\\ fs16 \n\\ par }
*/
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.