#define ACH_RESET_DEAD (1<<0)
#define ACH_ROUND (1<<1)
#define ACH_BRONZE (1<<2)
#define ACH_SILVER (1<<3)
#define ACH_GOLD (1<<4)
#define ACH_WPN (1<<5) // 47
#define ACH_WPN_PISTOL (1<<6) // 6
#define ACH_WPN_RIFLE (1<<7) // 9
#define ACH_WPN_SMG (1<<8) // 5
#define ACH_WPN_SHOTGUN (1<<9) // 2
enum _: achievements
{
ac_100_achs = 1,
ac_first_plant_bomb, // done
ac_first_defusal, // done
ac_lastsec_defuse, // done
ac_kill_ct_who_defuse, // done
ac_fast_25_sec_plant, // done
ac_enemy_pick_kill_3, // done
ac_plant_kill_5, // done
ac_chase_to_notdefuse, // done
ac_pick_bomb_plant_win, // done
ac_defuse_kill_defuse_win, // done
ac_plant_100_c4, // done
ac_defuse_100_c4, // done
ac_rescue_all_hostag, // todo
ac_kill_who_carry_hostag, // todo
ac_rescue_all_hostag_90sec, // todo
ac_rescue_100, // todo
ac_rescue_500, // todo
ac_win_10, // done
ac_win_200, // done
ac_win_5000, // done
ac_win_30sec, // done
ac_win_team_alive, // done
ac_win_team_nodmg, // done
ac_give_100_weapons, // done
ac_give_awp, // done
ac_win_enemy_alive, // done
ac_money_50k,
ac_money_2_5M,
ac_money_50M,
ac_5kill_round,
ac_win_1st_round_x5,
ac_win_1st_round_x25,
ac_win_1st_round_x250,
ac_win_economy,
ac_kill_25,
ac_kill_500,
ac_kill_10k,
ac_kill_enemy_reload,
ac_kill_fast_4,
ac_kill_5_different,
ac_kill_250_hs,
ac_survive_20hp_from_he, // done
ac_kill_25_flashed, // todo
ac_kill_flashed,
ac_kill_2_while_flashed,
ac_kill_enemy_weapon_100,
ac_kill_defuse_he,
ac_kill_scoped_enemy_scoped,
ac_kill_scoped_with_knife,
ac_kill_scoped_100,
ac_kill_1hp,
ac_kill_1st_round_knife, // todo
ac_kill_db_with_db, // dual berettas,
ac_kill_3he,
ac_kill_in_air,
ac_kill_enemy_in_air,
ac_kill_both_in_air,
ac_kill_with_enemy_weapon,
ac_kill_instant_doublekill,
ac_dmg_2_5k,
ac_dmg_50k,
ac_dmg_1M,
ac_kill_last_bullet,
ac_kill_4x_killer_15sec,
ac_dmg_95hp,
ac_kill_5hp,
ac_survive_5dmg,
ac_kill_4x,
ac_kill_4x_killer,
ac_kill_5hs,
ac_200_master_deagle,
ac_100_master_usp,
ac_100_master_glock,
ac_25_master_p228,
ac_25_master_elite,
ac_25_master_fiveseven,
ac_100_master_scout,
ac_500_master_awp,
ac_1k_master_ak47,
ac_1k_master_m4a1,
ac_250_master_aug,
ac_250_master_sg552,
ac_100_master_galil,
ac_250_master_famas,
ac_100_master_gssg1,
ac_100_master_sg550,
ac_250_master_p90,
ac_250_master_mp5,
ac_100_master_mac10,
ac_100_master_tmp,
ac_250_master_ump,
ac_100_master_m3,
ac_200_master_xm1014,
ac_100_master_m254,
ac_100_master_knife,
ac_100_master_he,
ac_kill_he_after_death,
ac_master_pistols,
ac_master_rifle,
ac_master_smg,
ac_master_shotgun,
ac_master_all_weapons,
ac_play_italy_100,
ac_play_office_100,
ac_play_aztec_100,
ac_play_dust_100,
ac_play_dust2_100,
ac_play_inferno_100,
ac_play_nuke_100,
ac_play_train_100,
ac_1000_connections,
ac_highest_rank
//ac_break_100
}
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.